Bonds

A bond is a magical ability that is only usable by maeflai and (sometimes) star children. They are given with a purpose, and, at some point in the wielder's life, will have to be used.

Existential Crisis
If a maeflai is given a bond to use it for a purpose, should the maeflai spend their life looking for their purpose, or should they allow their life to happen, and just let their purpose come to them?

TOGWITO
Most bonds in TOGWITO can be used at any time, with no SP, HP, or item cost. (usually.)

List of Bonds
None - The character does not know their Bond ,and it may develop over time. (Or not.)

Element Control - This simply allows your character to control one of the Elements, and to resist that type of damage. You will also become weak to the opposite damage type

Damage Throw - Throw a bit of damage at a foe - Ranged, Melee, or Magic only

Ink - Allows you to spray ink from your hands, which can blind enemies. If you're a squid maeflai, you can submerge yourself in the ink, akin to an Inkling. You're also weak×2 to Water when using this bond.

Gravity - Allows you to increase or decrease the gravity of almost any object or entity, so long as it's within view.

Understanding - You can interpret any language, written or oral.

Hyper Empathy - Allows you to sense the emotions of others, and manipulate them to a degree

Mimicry - Allows you to mimic a Bond you've seen. (It takes a combat turn to swap bonds.)

Heat - Makes you radiate warmth. Gives you immunity to Desert and Icey terrains.

Growth - Allows you to influence the growth of plants, so that seeds will sprout faster, and you can even make the grass tangle up your enemies

Qualification - Allows you to see who's qualified for a task.

Identification - Allows you to scan an enemy or item to see its stats and info

Radar - Strips you of sight, but lets you see and feel the souls of creatures nearby.

Chromatic Scramble - Allows you to scramble the colors of anything you can see

Elemental Shuffle - Shuffles all elements in play - Including Elemental Slimes.

Force - Imbue an inanimate object with kinetic energy. You can even use this like a long range punch.

Humor - Allows you to make anyone burst into uncontrollable laughter, possibly so hard it hurts!

Duplication - Allows you to create a duplicate of yourself, with the same abilities as you, but with only one HP (♧)

Ambiguity - People can't seem to remember you, until they fight by your side. This makes it harder to get kicked out of a village or shop.

Perfect Pitch - Suggested by Derpu. This bond allows you to focus the vibration of your body to create noises. As a Bard, you can choose what song your enemy hears, and what your allies hear. However doing the same songs repeatedly will begin to weaken you, and you won't be able to keep it up for long.

Control - Brainwash any single target, be it friend or foe. (Takes a combat turn)

Resistance - Resist Melee, Ranged, and Magic damage.

Immunity - You are immune to all status effects, other than Insomnia and Brainshocked.

Holy Wavelength - Allows your character to hear anything other players say in parentheses. (But not strikethrough text.)

Mindshare - You can share the mind of anything you touch, like a psychic group chat.

Fate Rejection - You can occasionally reject what the Narrator determines and force them to do something else.

Distortion - Allows you to alter how other people see you, similar to shapeshifting. Between levels 5 and 7, you will gain the ability to project onto other objects, making them look different.

Trivia

 * Bonds are similar to Quirks and Knacks. This is entirely by coincidence, as Beck didn't know about either when creating them.
 * Bonds were not originally a power that maeflai possessed. They were introduced near the end of the original version of "Our True Hope."
 * Bonds are the magical variant of Oddities.
 * The 'Ink' bond was suggested by one of the Narrator's friends, as a reference to Splatoon.