Hunter

Hunters are a ranged class designed for setting traps and pursing certain foes

TOGWITO
} Hunter - Uses a crossbow and darts as weapons. They can upgrade their crossbow overnight while staying at an Inn. They will not sleep while this happens, so they will not have their HP restored. (It does not stack with any other overnight tinkering effects, however.) The darts can be tipped with seeds, granting them special effects and abilities. They can also lay down traps, which can deal damage and grapple foes, but cannot be moved afterwards. In addition, Hunters can sense the creatures around them, making sneak attacks less likely.

Hunters are a complicated class. They can upgrade their crossbow, as well as tip their crossbow bolts with seeds.

Skills

 * } Trap - Lay down a trap in front of yourself or an ally that will catch any foe that attempts a Melee attack.
 * } Turret - Defend a certain area. Deals Ranged damage
 * } Tinker - Adjust certain parts of your crossbow. You can raise or lower any of these stats. (Only available while in an Inn or a Campsite.)
 * String tightness - Changes how hard your projectile hits
 * Bolt coating - Changes the properties of your projectile. Each element is an available coating, along with Ink and Magic.
 * Density - Makes the crossbow itself more dense, which will allow you to use melee attacks. The higher the density, the lower your attack speed becomes, and vice versa.

- Capacity - Allows you to fire more bolts at once. Only one bolt of the bunch will be coated.

Mastery


 * } Quarry - Analyze foes in a single turn. (Mastery)

Trivia

 * Tipping crossbow bolts was inspired by Shattered Pixel Dungeon.
 * Hunters share their 'Trap' Skill with the Thief class.